Dominik Szczepaniak
DWARFNAUT
I’m a Games Design student with a focus on level design and game design. I’m passionate about creating environments, lore, and immersive experiences.
My skillset is not limited to just game development. Curiosity, learning, creating, and my previous professional background have led me to gather experience and pick up techniques along the way which I believe help me within the area of gamedev. Check the relevant skills below for more detailed descriptions and examples of my work.
PROJECTS
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NOSINK
fast-paced arena platformer with shooter elements
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Rattler
a sewer chaser game with multipurpose pills which both heal you and damage the ghost (SOLO)
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One Thousand Tea Kiosks
a gloomy tea kiosk generator with one thousand possible combinations (SOLO)
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A Song of Mold and Cheese
explore the social complexity of fridge’s food pyramid and face the mold threat (TEAM)
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Rolling Through Mökki
escape the cottage as a tiny creature before the smoke causes you to perish (TEAM)
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Naptime Gamble
strategically plan your nap time while trying to reach the correct end station (TEAM)
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Dominik Cigarette
try to drive back home with no headlights, relying on the sound to avoid ditching (DUO)
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Basement Boogie
survive the rat monster for as long as you can, while driving clients around in your rat taxi (DUO)
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Lemon Orchard
unsettling semi-psx atmospheric short game about lemon orchards (SOLO)